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Metallic Map Explained

The key to distinguishing plastic from gold in PBR.

The Metallic Map functions as a mask that tells the shader which parts of the surface are metal and which are dielectric (non-metal).

Binary Nature

In the PBR Metal/Roughness workflow, the Metallic map is mostly binary:

Gray values are generally only used for transitions (like slightly corroded metal) or semi-metallic surfaces, but purely gray values are rare in physics.

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